However in War in Heaven, I don't see a war objective. Lheim Sergeant. Basically WE is a timer - you need to win a war before your war exhaustion is maxed. I just don't get it. #9. You can take half their empire, but war score. Seaghauwn Aug 11, 2018 @ 8:15am. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. Can't seem to find it in ingame UI, not like it's crucial, but sometimes it's useful to know if it's animosity/subjugate/conquer war between AIs. I start a war with a nearby faction. That is not a Status Quo Peace. Reply. Tümü Tartışmalar. Stellaris Real-time strategy Strategy video game Gaming comments. 5 per month. When you settle Status Quo, all occupied systems will form a new empire with your ethics. This is why I learned that federations are USELESS if you intend on. Not holding the planets and systems you have claims on add a ton to not completing your war goals. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Open menu Open navigation Go to Reddit Home. War is good for absolutely everything. There's a way to use Stellaris' ingame search option (press f, I think) and look for specific planets & systems. Sorted by: 4. Jeesasaurusrex has given a good, comprehensive explanation. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Only occupied and claimed system that will be yours after the war ends. you’re losing, you / your ally can’t sue for status quo as the awakened empire. You can take large amounts of territory without worrying about either war score or claims if you use either Ideology or Subjugation casus belli. The war system in general is just disastrously bad and limited compared to the EUIV system. Ideally they should face mounting unrest and. It's simple. Unless this has changed recently, you must also recapture any provinces the enemy has occupied to achieve a perfect 100% WS. I managed to win every battle and take territories without losing any of my own systems…There is a bug with warscore but for all I know and have seen, its 100 % related to war in heaven (which is something you shouldnt look up if you dont know about it) and people being independent in that war, making anything count as extremely low warscore against them (e. Yet 80% of the war score comes from the planets, not the systems. Ember Apr 13, 2018 @ 2:51pm. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. which they could not prosecute because they were on the other side. It's also a lower war score cost than vassalize, so you can take a larger enemy out of contention in one shot. Took my fleet into one guys capital where he and 3 others had their major fleets. You can move the end-date slider all the way to the right to turn off the score victory (The game will tell you then, on the victory tab, that "Victory Conditions are turned off", but this is not accurate). Or something along that line, and place this in the same folder (X:xxxSteamsteamappscommonStellariscommondefines) In that text file put the following lines: NDefines. Authoritarian Materialist Xenophobe here, just confused to how warscore works. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Them losing fleets does a TON of damage to their morale. My fed-mates have been happy to overlook. As soon as the war started he invaded my empire and took control of 2 systems before my fleet caught up and destroyed him. Those numbers aren't a war score. Because you're facing off against them, keep going until you have everything. It just needs to be more intelligently calculated - if you're much bigger than the opponent, it should be easier to ask for territory (100 planet empire can easily ask for 10 planets, but a 10. Either vassalize or take 2-3 planets at a time. . I. I just went into war with a bordering empire and i had armies on all of his (5) planets. A place to share content, ask questions and/or talk about the 4X grand strategy…militarist cultures give you +30 war support not war score, as the picture shows, i started and ended the war with 100 war support, which gave me 200 war score in total, add to that 120 war score from 4 conquered cities (literally all of my opponents cities) and my final war score is 320 while the cost for vassalizing is 325, there's literally. It. 1. What should I do ?Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. DàbiànLājīdàrén Lt. But I think he just doesn't know there is the option to make demands during a war, it's not really obvious. It's the biggest flaw of the game for me. This page was last edited on 3 April 2020, at 10:40. 0 unless otherwise noted. 5% war score if you simply orbit a single warship instead of occupying the planet, and you don't need to fuss about with uselessly defenseless transport fleets. Stellaris. That is the AI empire's willingness to accept those terms of peace, which is why it has no impact on peace negotiations with human empires. Be warned that fleet power can give negative score, if they got more total fleet power. Warfare is efficient. Sadly, the war score for the War in Heaven appears to be broken. Reply. Ffc Galactic Emperor. First of all, my allies and I have gone to war against another alliance with the goal of "liberating" a bunch of their planets. Because you're facing off against them, keep going until you have everything. 5 War Exhaustion, and their War Enthusiasm drops from High to Medium, while Winner gets +10% War Score, +. 0) recently, and it can be a bit scary to get the message that one's Subjugate/Tributary/Whatever CB has expired, right in the early phase of a war, but it. Conquer all the systems you and your Allies claim and the War will end immediately. Ship attrition is dependant on how much said ship costs. I'm a pacifist mercantile slightly xenophobic empire, but I had to have a defensive treaty to guard my security. This page includes help on how to use the command, argument explanation and examples. There are two systems occupied by a 3rd party. I'm not sure of any way to count how many armies are in your empire, or at what point the overflow triggers, but if assault armies no longer appear. NGameplay. I completely wiped their fleets after a long war and occupied all their systems and planets (only the target empire). Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. . You need to build your fleet and research technologies it will make them more reluctant to vassalise you. Wiped them and the spaceport out in one fight losing about 30% of my fleet power, -37% war score. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. If you are in a war against a coalition because you want 3 planets from X and you could peace out X for those 3 planets by fully occupying them (while not having enough war score overall), the war would continue against the other members, since alliances are multilateral. With normal wars, we have the war objectives and the war score. Now, you earn victory score in a wide variety of ways. War score has been a malfunctioning mess since they "upgraded" it. 55 votes, 25 comments. Then there's War Score, which measures how close each side is to achieving its stated goals. I have beaten his fleet and am currently around 27% or so warscore, which is not enough to get him to be a vassal. I'm at war with a federation, and even though the diplomacy screen says they're pathetic in every way to me these guys somehow manage to field fleets of over 30k fleet power (my highest is 31k). Enemies will have vassals by 2210, federations by 2250, and they get massive score bonuses for that. This is stupid design choice, really. Dec 8, 2015 29 0. #10. You need to gain “war score” in order to win, just like in our other games (. Occupation breeds. Apr 1, 2019; Add bookmark #10. I destroyed his main fleet already and now am looking for ways to boost my Warscore enough for him to become a vassal. Since you only had only 2 systems claimed the AI decided to cut its losses and gave you what you wanted. I haven't been able. It sounds like you're focusing on military too early. With the game still paused, type "play" followed by a space and your ally's ID number. So are you saying that when the war score is between-50 (in game shows -25 however) and zero that there is a *chance* the AI will accept the offer, but if 1 or greater that the AI will always select the offer?. Content is available under Attribution-ShareAlike 3. Examples. Solspoc. Jun 29, 2016;What’s the Command to Delete a Planets Pops? I went to war against a hive-mind and won. As the title says, I'm stuck in a war that has been over for a long time. Once you or the enemy reach 100 war score, the losing side is allowed a short period of time to continue the war Forced wars only count as cease-fires, and can be broken at any time with previous war score maintained plus a negative change for whoever broke the cease-fire, however a minimum of a year before peace can made or when side with 100. Go to Stellaris r/Stellaris. g kill all fleets, occupy every planet = 18 % warscore, you need 20 % if they are. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. It also describes how the last 50 years of it were only fought to determine the conditions for peace. The enemies decision to go to war on you is based. Add a Comment. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. Occupying colonies and starbases make a huge difference on this score, so in practice the AI will fold pretty quickly if you have truly incapacitated them (although the AI won't surrender simply because. Took my fleet into one guys capital where he and 3 others had their major fleets. You must have missed a planet; they’re really hard to find sometimes, which is so annoying, but that’s the only thing it could be; if you conquer and invade every single planet they have, surrender is. 55 votes, 25 comments. War score is an arbitrary measurement as to how well you are achieving your goals in a war (With the exception of total war, which ignores this entirely). To build on this: War Exhaustion eventually forces a Status Quo, while building enough War Score (through occupation, Relative Fleet Strength and, yes, causing War Exhaustion) is what allows you to win a war outright. This command will give your country the. This mod should be compatible with all mods that do not alter warscore multipliers and peace demand settings. So I haven't played for awhile but War Score in it's current form is terrible. 409 4. 3 months old thread but still an issue since forever. The old system of war score from EU was so much better than this exhaustion nonsense. How is occupation war score calculated? Thread starter Question; Start date Apr 29, 2021; Jump to latest Follow Reply. I'm at war and can't achieve my war goal, despite conquering my enemy and all their allies Question I declared war on an empire and their allies and I've conquered all their systems. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. When I go to war on a federation or alliance it seems they get free war score. Hi, im pretty new to the game ( 60h so far) , and i noticed that building big strong fleet early game, like corvette/destroyer era early, and rushing a war with a nearby empire and taking their planet/planets gives you a massive economy boost that keeps you at the top of leaderboard for the rest of the game. Scott_Liberation • 1 yr. Thats what I did, got confirmation about successful invasion, after that a war score was lowered, guess game stopped counting bonus score from fleet on the orbit. Improves relations with enemies of rival. War score per se doesn't exist in Stellaris, but against the AI, the list of reasons for/against surrender serve essentially the same purpose. Review Price: £34. 1 War Exhaustion, and their enthusiasm actually increases from Low to Medium. However there is simply no demands for me to set. Stellaris. There are two ways to end a war. Despite this, my war score is only 1%/6% (in my favour), and there is very little left to shoot!. My neighbours just got into a war, and I really like one side of the war. This will take you to the list of active wars. You need to occupy and defeat all enemy planets and fleets owned by your target and its allies to enforce victory conditions. I also can´t find a system with missing spikes. EU4 players have the same exact complaints about long peace deals, not being able to take many provinces, etc. Never Ending Wars - Fix It! This is a game-breaking bug that needs to be fixed. War score at 100% but the ai won't surrender . So what’s the command?Hi, My War In Heaven just started. Reply. Stuff like occupying their capital for example (I'm making this up, don't know what they'll have in game). This is not correct. Status Quo is the current status quo - both sides keep occupied territory (or it breaks off as a new empire for subjugation, as stated above). 58 Badges. If your overlord has no way go getting to your systems, then a war for independence is just a matter of waiting. I'm just making this thread to collate them all and see what could be done to fix them. in Stellaris. Then again, the war system in Stellaris is a bit different. Maraudeur. Report. A War in Heaven between Spiritualists and Materialists broke out in my game, eventually I was able to stomp both the FEs but the war is continuing - all those subsumed AI empires are just carrying on anyway, and that war score is ticking up at a punishingly slow rate. The empire that started the war is another neighbor of mine with who I’m friendly with but that empire is also considered pathetic compared to mine. Originally posted by Iggy:A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You might be fighting a claim war but if their war goal is something different it can effect their. In Stellaris, this would differ between empires as well, depending on how authoritarian a state is and how much control it attempts to exert over the news (like Nixon's attempts to silence CBS). Especially in systems you’re expecting to claim. Jan 16, 2022; Add bookmark #4 I also think war should be faster, Fleets are really slow right now it's a bit annoying since there is no real strategy besides having a bigger fleet than the enemy . Reply. May 19, 2016 1. • 2 yr. So when I am bombarding their capital world into ashes, having totally devestated their navy and. Please do not suggest checking them all manually at the galaxy map for "fullly/partially" occupied tooltip. That is likely where the extra fleet cap comes from. The war score wasn't lopsided, but I was still noticeably losing in terms of score. . I think the War and the War Score process needs to be updated. Report. The warexhaustion command in Stellaris is mainly used to manipulate the war exhaustion levels of an empire during an active conflict. Gotcha, thanks for the info. if it's green,. War Exhaustion isnt a score, it's just a clock. Derp, I see you're working overtime for Stellaris PR. This is not some medieval noble setting with civilized warfare. In making your demands each one has a number next to it, you can not exceede 100 warscore worth of demands. Thats why it's not called War Score or "Victory Progress". Constantly winning battles. On this basis I feel this mechanic in Stellaris has a fundamental flaw that is unnecessarily drawing out warfighting and making the resolution of (even. A Weapon of. 3 came…Emergency FTL should make you lose Warscore. War exhaustion is not a measure of success or 'winning'. Past that, the game just says "Haha, fuck you. Yes, Mr. They came up with other ways of preventing fast large wars of conquest in EU which are probably reflected in modified form in Stellaris (I have not played EU for close to a year). In Stellaris, two 20K fleets fight. I'm the token oligarchic trade league. The enemy conquered a planet from. Ember Apr 13, 2018 @ 2:51pm. To win any war in Stellaris you have to essentially conquer every single system and planet of your enemies (the overlord empire and any allies on his side of the war). And then once you do, if their ethics vary. Going to try it out right now. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. There could be an ascension victory, where your species ascend to higher beings. I did however declare a separate war on one of the AEs, and this let me fight only the AE and none of their vassals. ; This means an "active" surrender will be more favorable to the Losing. Sep 24, 2022; Add bookmark. So I'd have war exhaustion shoot up much faster, for both attacker and defender, in cases of small wars. I can literally capture every single one of the 100 star systems my enemy has, leaving with with no territories and no starports. (which is not part of the war) Now I'm stuck in a war with a 100% score and a war goal I can't take. So losing a battleship hurts more than losing a corvette. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . A problem I have is with the war demand for frontier stations. 611 3. Report. Am I missing something with war in this game? It's becoming tedious to take over new territory and destroy other civilizations. I…When making my demands to declare a war I get often a warscore too high message, since I have to give a demand to every of my alliance member. I go. So I’m gonna have rid of them the dirty way. Stellaris's war exhaustion(WE) is not like war score of other PDX games. See moreDoes anyone know if there is a win war/100% war score console command? I'm trying to test different things out and learn the game's mechanics. 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Every other paradox game has War Score which is basically a track of who is winning and by how much. This is then used to determine when one side will surrender and how much the winner can demand of them. but then you vistory condition is at 0 - meaning that when you first defeated their fleet you got a war score of 1 and that met your victory conditions so you won the war and made peace. If I so deemed, I could finish this in 1 more war. Ahhh, that explains why I end up with losing war score even though I steamroll and obliterate their Starbases and fleets with little effort lol. 328. Warscore is now 210 and the enemy empire literally has nothing left. There's War Exhaustion, which measures how close each side is to accepting a status quo peace. Some things i would like to see in a future update. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris. Like, if it's a border skirmish over two systems, everyone is going to get fed up with the fighting a lot quicker. To my knowledge, the term "war score" does not appear anywhere within contemporary Stellaris, and is only used by players who seem to be stuck in either EU4 or an older version of Stellaris. Instead if you declare war on someone and decide to exceed 100 warscore and want to grab all of the enemy's planets, then other empires should have a diplomatic penalty with you since you are being too expansionist and aggressive. Not directly, but the wars have names that hint towards it. In a multiplayer game, is it possible to exploit war declarations to hinder the growth of a rival? Please see below scanario. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. It might be that if you just wait then eventually you will be able to demand the planets. I don't really understand why people keep saying that. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I start a war with a nearby faction. ago. You just need 51% occupation to get the needed 51 points. Force peace and then return to your empire by typing. I also made becoming a vassal as a condition for him to surrender. 7; Reactions: Reply. 69 Badges. Leave the space port alive, and snipe their ships from time to time to generate 1 point a a time. I broke every station he had and had my 12k fleet patrolling through his territory. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. This thread is archived. You probably need to occupy more planets and systems of him and his allies to get that score up. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples. to add onto above, you can see your "war score" under the full screen. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. Even after killing both AEs, the followers of the second AE refused to stop fighting, even when all their systems were occupied. The Bored Chairman Colonel. Some things i would like to see in a future update. < 1 2 3 >. option. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. Basically WE is a timer - you need to win a war before your war exhaustion is maxed. If my war goals are "destroy 2 frontier stations", it's much easier for me to just destroy them myself. Destroying a planet means that or using a colossus Occupying a planet however, scores big war exhaust. You win by beating the AI enough through battles and invasions. . Stellaris is an excellent game to play. There are several things with war in Stellaris that drags out the game and just doesn't make sense. If you fully occupied all of the planets and systems you wanted in a claim war you can just agree on a status quo peace and that’s the same. KyleTheGreat53 • 3 yr. You can force your opponent to admit defeat if the sum of these values reaches a certain number, and the more drastic your war goals are the higher the target number will be. Those numbers aren't indications of how well the war is going for either side. "R5: so, I always wanted to play an overlord-y empire Dominion-style with lots of vassals and finally went for it. OK lets give it a shot. Also from a follow up tweet: "It [the score] is mostly calculated on the spot, with the exception of crisis ships, which gives a permanent score boost for each ship killed. There could be an ascension victory, where your species ascend to higher beings. I can literally capture every single one of the 100 star systems my enemy has, leaving with with no territories and no starports. I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. So after not having anything to do science related in endgame, I gave in and just wanted to finish my game by domination. " MOAR SLIDERSOriginally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Members Online • Veritech_101 . Envoys can be assigned to the following tasks: Improve Relations with another empire, which grants +0. You are now playing as your ally. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). Once you research Titans, pick the Colossus Project ascension perk. 2. When you go to negotiate tab and demand the planets, hover over the number depicting whether demands will be met. 5% war score if you simply orbit a single warship instead of occupying the planet, and you don't need to fuss about with uselessly defenseless transport fleets. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. Occupy enemy capital sector, only want a system or two in the arse end of nowhere, they won't surrender it because its not occupied. Invade a planet - You can bombard a planet, which as you described is what you did but after you've worn down the enemy army and. I'm rolling over an enemy, taking systems, took a planet but our War Score is exactly the same. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. this will show how much warscore you have and what altercations gave what. I was building up my force at my homeworld, to do a decive counterattack. During war in stellaris I want the ability to just ignore closed borders, giving the nation I'm traipsing through a cut. Before stage five, they actually don't even get a total war CB. Despite this, the majority of my victories result in a warscore loss . Examples, Generator & More. Two years after release, Stellaris still feels like a work in progress. Right now, the fleet is the only thing in a war that matters. Also if you have claims on any of their ally's systems then those come into play as well into the surrender acceptance, because a vassilization war goal, as with every non-total war wargoal. 1; 2;. Also, the longer the war goes on the easier it is to negotiate demands for a peace as the negative "length of war" modifier eventually becomes positive. cathartis •. In any event, total war has such a high war score cost that it is realistically impossible to force a surrender (since a surrender would literally mean death), so the only war exhaustion you need to care about is yours, since if you hit 100 your opponent can force a 10 year truce. I'm just wondering if I get all the. I think the main problem with war in Stellaris is that your forced to also attack the allies land. And yet we seem to have similar scores, I can't offer a surrended because I get a -111 negative, no doubt. Despite this, the majority of my victories result in a warscore loss . Also push into their territory more if you can. r/Stellaris A chip A chipVictory conditions in Stellaris have always been kinda meh, but Fleet Power can go up and down too easily for an end of game score ranking - it can be accumulated for the short term just by building an unsupportable fleet, especially if you use the market, and can be low if 2 nations happen to be in a war when 2500 ticks over. A small thing to note here is that some empires only support total war. 8,559 3 26 60 2 Well, turns out that they had a hidden system somewhere, and occupying it sealed the deal. No, war is THE central focus on Stellaris. The most desired outcome for an attacker, of course, is victory. I'm Stuck in a Never-ending War (That Has Effectively Been Won for Decades) Howdy, r/stellaris. Never actually finished a game tbh. Furaigon • Shared Burdens • 7 yr. I'm just wondering if anyone else has seen this and wanted to report it because it has to be a bug. Yet another missing simple QOL element. You can get +100 from war exhaustion, and then you need to make up the rest from relative navy strength and Occuption. Where does it show the war score? Please could someone create a screenshot showing the war score for an in progress war. I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. Stellaris badly needs an upward war score tick if all targets of a casus belli have been met and the defender can not retake its possessions. Other members seem to always vote NO, no matter what. ago. Stellaris AI is dog shit. 1 comment. Reply. The most recent patch fixed this for overlords of other empires (it used to be if someone was. Furaigon • Shared Burdens • 7 yr. First game, I have about 150~ years left until the time victory; I carved out a nice big chunk of territory on the outer rim of the galaxy and have a great big handful of planets that are all rapid developing into major metropolises, a robust science apparatus, and a powerful navy of battleships. " From another tweet: "Yes, you also set to set the victory date in game setup, or disable it altogether. well you can declare war without dragging and dropping goals. Breaking an enormous empire will still take multiple wars, but it's much faster and less tedious than stellaris. War score has nothing to do with who is winning the war, because there is no war score. Try tag switch (tag ROM for example) to the enemy, make a complete surrender and switch back to your nation. Now, if you become the crisis, on lvl 2, you gain the Relentless perk. As far as I can tell, wars in Stellaris have two scores. AggroBuLLeT 2017년 4월 27일 오후 3시 59분. Those wars where you are completely slaughtering your enemy yet your war score says you are losing are the second worst wars. 25 opinion per month to and from the target empire (up to +150) and removes the. We're at 20-23 war score favoring them. Stellaris' undeveloped, extremely basic and primitive warfare mechanics means there are very few differences between war participant and war target. Allies can effectively share the burden of war amongst. The Stellaris war system is meant to be open ended, allowing for both small scale border conflicts or total annexation depending on the circumstances. Sep 25, 2015 1. As soon as the war started he invaded my empire and took control of 2 systems before my fleet caught up and destroyed him. If you are at war the bottom right corner will have your war progress button with the lead enemies flag and a %. Every time my army landed and conquered the planet the score was lowered by around 4 points, I get 7 point by occupying the planet (staying on orbit and bombarding), successful invasion removes the 7 points and adds 3 points or so. I started playing again and in a war over some territory. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. Destroy their ships faster so they don't have a chance to disengage, use modifiers that lower disengagement chance like black holes or the relevant starbase building, or just switch to hit and run tactics yourself and have a very slow war. Jump to latest Follow Reply. The whole diplomatic system in stellaris is not that great and that limits the war diplomacy in the first place but the whole war score or exhaustion. Stellaris. 2 yr. So I have been playing on and off since release but I have yet to figure out how the new warscore system works. Stellaris badly needs an upward war score tick if all targets of a casus belli have been met and the defender can not retake its possessions. You probably need to occupy more planets and systems of him and his allies to get that score up. Ok that makes sense , i Haven’t captured every thing I. You will likely be fighting multiple wars on multiple fronts, and your opponents will be very powerful. 103 1. If there is an unoccupied planet, but that planet isn't claimed, it wouldn't say 'demanding unoccupied planets' and that's exactly what's happening as evidenced by the fact that the occupation score is +98 (occupation score is a percentile. After you conquered said planets and system, the part in the warscore saying occupied territories should turn green. Report. TIL I’m really really bad at war.